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Games Workshop Warhammer AoS - Moonclan Fungoid Cave-Shaman Snazzgar Stinkmullett, 99120209045

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I made some upgrades to some old terrain. I added some nice pennants to my watchtower and an optional base. (I think I might give it a non-optional base, because it looks inseparable from it now.) The Moonclan Grots battletome was teased at Blood and Glory, the UK’s largest Warhammer Age of Sigmar event, in the studio preview. The Spiderfang spell lore also has a number of great options while the Webspinner Shaman on Arachnarok gives you bonuses to cast. I can see people having fun with a mixed mortal wound and heavy spell spider-based army complimented with Scrapskuttle’s Arachnacauldron (to further boost casting) and large Stabba units to hold objectives and zone board space. Tips on painting the Gloomspite Gitz What changed in the new edition for the Gloomspite Gitz Warband?

Short and useful is always my aim. Covering just what you need to know about the Gloomspite Gitz (whether you are a narrative or matched play gamer). Some provisos Gloomspite Gitz saw some point adjustments, mostly going down to justify the overall decrease in Wounds and Strength, bringing the basic Grot to a mere Strength 2. Biggest loser is the Cave Squig that got quite nerfed, but it also costs half now. Biggest winner the Scuttleboss that saw Strength and Damage going up but also his points by 35! Over the next week or so, I’ll complete the subsequent parts of my Gloomspite Gitz review, including: The other two – Ironsunz and Bloodtoofs– are both good, but you could argue for a generic command trait and x2 relics (assuming you take a battalion) that could out-weigh the warclan bonus. I can’t tell you what you like more. I’m just listing what I would look at. But how do they play on the tabletop? Let’s take a look at their fighters and abilities. Overview and Points for the Fighters in the Gloomspite Gitz WarbandLearning about list building, and enacting counters to these, is where a player rises above others. If you go first, can you plan around ASSUMING you’ll get doubled on? Do you need to hope for the best or can you prevent a harsh turn around? The Fungoid Cave-Shaman is an amazing model and saw lots of use in Mixed Destruction armies before the release of the Gloomspite Gitz battletome. Its previous command ability allowed one friendly Grot or Orruk unit wholly within 18″ to charge at the start of the following charge phase (even if that unit had ran or retreated). This gave the army great movement for its hammer units. Building on the Time of War rules found in the General’s Handbook 2017 , Malign Portents also allows you to bring your games into the Realm of Death – perhaps in pursuit of Nagash’s secrets, or perhaps as a defender of his kingdoms. Battles in Shyish bring new dangers and new tactical challenges to face, as the land itself rises to oppose the armies that dare invade it. Main advantage is that the bonus move would work in the Herder activation thus allowing the use of any other ability in the squig activation but apart from this the herder does not add much more and it costs a Triple… At a meetup in the summer my friend Luke very kindly dumped his built-but-unpainted Kings of War Armada starter set on me, because he didn’t think he’d ever want to paint it. So I painted up the Orc half and made inroads into the Basilean (read: goody-two-shoes humans) half. October

Zachary Shinn – Skaven: A double Verminlord + Thanquol list that goes light on bodies and heavy on Endless spells, taking Spellportal, Warp Lightning Vortex and Lauchon (for Thanquol) Just for fun here we present few thematic warbands, meant more for fun or narrative context than for competitive play. Note that in narrative play you need to complete a quest that allows you to recruit a Hero before being able to add him to your roster. Shamanic Skullcape: +1 to cast in a world of super wizards, if youre gonna bring a wizard for some of your awesome spells, anything you can get to make it easy on yourself is gonna go a long way.

Scaremonger for a Triple can use Bogeyman Dance, adding 3″ of Movement to a nearby friendly fighter. Simon Eccles – Flesh-eater Courts: Speccles brings the long in the tooth FEC book to an impressive 4-1 finish, with this Blisterskin list relying heavily on summoning on additional bodies to supplement the double big boys and 9 Crypt Flayers

At the start of the charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit in which it is hidden and more than 3" from all enemy units. If this unit was released in your charge phase, it can attempt a charge in that phase.

I figured the loonboss and 7 sneaky snufflers can buff the stabbas. The Loonboss on cave squig can ride with 10 Bounderz, while the other 10 can ride with the Mangler squig. The squig herd will roll with a fungoid cave shaman (the one with squig lure), as well as maybe the other 7 sneaky snufflers. and the 10 squig hoppers can roam catching of-positioned enemy units. This gives me 4 threats (in the form of 2-3 unit combos, and one unit to roam. **Also one fungoid cave shamen to go where needed.

Da Choppas clan is really the only one I wouldn’t rate at all, and would highly recommend the generic traits and relics over this. If you’re running lots of Brutes there may be something here, pabble rouser is probably worth looking at with force multipliers getting more multiply-ee is a good thing. I would probably just ignore them.Shootas are good options that provide a decent threat at distance in particular for warbands with low count of models that would need to pursue your units hiding over a roof on a corner of the battlefield. One further trait that greatly characterises this warband is the fact that all except one have at least 2″ range weapons, meaning they can hit from a safe distance and force the opponent to get closer, that is great for a warband with a low average of wounds. Abilities for the Gloomspite Gitz Warband It quite put me off the idea of buying the 2nd boxset, even though I adore both warbands. It looks cool, though. September Free movement whenever you take damage from a distance >9”. Movement is essential to the game and the most important thing to maximize – don’t forget this. Spider Riders increase the threat damage with 10″ movement and more survivability, but they also cost more than 2 Shootas.

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