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Posted 20 hours ago

Heart: the City Beneath

£9.9£99Clearance
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You’re already doomed, you’re already in Hell looking for your own personal Heaven, what’s one more gunshot wound.

There's five of these, each corresponding to a different reason for a character to find themselves in the City Below. No matter what cool abilities you might have, how imaginative the monsters are, or how impactful the fallouts, at the end of the day you’ll be rolling Kill checks until the enemy is dispatched – and, again, the combat is quite swingy, so sometimes it takes a while. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. Decades later, it has become a moss-covered forest of gently swaying necks — over a hundred of them — with its body buried beneath.

The Red Feast lets them eat a resource to gain the domain associated with that resource (particuarly toxic or non-palatable items need a roll), or a knack if they already have the domain. She was thrown out six weeks later when she cracked open the skull of a teacher who repeated some nonsense about 'looking within' one two many times. Oath of Community lets you reduce the effects of Blood fallout and stress, both for yourself and your allies. Zenith abilities are cool and flavourful (though a few too many of them are essentially “you utterly destroy a place and yourself in the process”), but come a scene too late.

This simply reduces the amount of stress suffered by the amount of protection (this is usually no more than one or two points though). In fact, our campaign went for longer than it probably should have simply because I wanted to fit more landmarks into it. The addition of more game-facing mechanics makes sense given the focus of each game - in Spire, your gear is mostly cosmetic, plus whatever weapons you're carrying, whereas in Heart a delver's equipment is of paramount importance. Description: A tramp through foot-deep, the knee-deep, flooded tunnels, in fading light and with labyrinthine corridors. As well as a run-through the the class, I'll drop in a link to the design post Chris and Grant did over the months since the Kickstarter, as frankly they've already said most of what there is to day about the actual mechanical design, although some of the classes have moved on quite a bit since they were written.In the Heart, there is no subjugator or subjugated: both Aelfar and Drow stand cheek-and-jowl with Humans and Gnolls, outsiders who rarely come to Spire.

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