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Logan Grimnar On Stormrider Warhammer 40,000

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Few warriors have lived as long as Logan Grimnar or gathered such glory and honour to their name. Across seven centuries of war, blood and strife the Great Wolf has fought for the Space Wolves against the innumerable foes of the Imperium. His is a saga worthy of the ages that will linger in the minds and hearts of his brothers long after he has passed into legend: As there was already mistrust and suspicion of the Space Wolves within the Imperial hierarchy over past disputes and the Space Wolves' habit of disregarding Imperial authority, Grimnar's demand seemed either naive or an excuse for a fight, while his manner was condescending towards the Inquisitors. However, in truth Grimnar was genuinely sympathetic to the Human element on Armageddon, and questioned the wisdom of saving a planet if its inhabitants and defenders would then have to be "processed" by the Inquisition for the sin of knowing about the existence of Chaos or the secret Imperial organisations arrayed against it. For the rest of the campaign on Armageddon Logan fought with the axe, and upon his return to Fenris he had it reforged, dubbing it the Axe Morkai. The Champions of Fenris player first places his Imperial Strongpoint anywhere on the battlefield. Players then set up terrain using the deployment map included with this mission.

Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn. After over a standard century of war and unparalleled heroism, Logan Grimnar had risen to earn a place among Asvald's Wolf Guard, often keeping the counsel of the Wolf Lord and always close to his side. As always, the Wolf Priests kept close watch on Grimnar, and Ulrik taught the young warrior all there was to know about the traditions and history of the Chapter. When Asvald finally fell in battle before the Cyclopean Rift, Logan Grimnar was elected the Great Company's Wolf Lord in his place by unanimous assent of his fellow Wolf Guard. As soon as the Space Wolves parlay flotilla, consisting of Grimnar's flagship, the strike cruiser Scramaseax, and four escorts, translated into Haikaran realspace, the already assembled and waiting Inquisition force opened fire. The four Space Wolves escort vessels were destroyed with all hands, while the Scramaseax was heavily damaged. Kysnaros then "invited" Grimnar to meet with him and discuss his surrender, the end of the conflict, and the reintegration of the Space Wolves into the Imperial hierarchy. Logan Grimnar, known as the "Old Wolf," "Fangfather," and the high king of Fenris, epitomises the noble fury of his people. The length of Logan Grimnar's reign and the success of the Space Wolves during this time speak to the force of leadership and talent for war that Grimnar possesses. Few generals can match the raw charisma possessed by Logan Grimnar; though some may have to work hard to earn the respect of their warriors, to the Great Wolf this is something that comes naturally. Tombs of Midgardia (933.M41) - Seeking a shard of the C'tan Nyadra'zatha that had escaped his collection millennia ago, Trazyn the Infinite, Necron Overlord and self-proclaimed Archaeovist of the Solemnace Galleries on the Necron Tomb World of Solemnace, came to the Fenris System world of Midgardia to acquire the shard. Logan Grimnar and the Space Wolves would not suffer the presence of an enemy of the Emperor so close to the Chapter's homeworld, and mustered their forces to war. Logan rode upon Stormrider for much of the planetside battle on Midgardia, disembarking only to enter an ancient Necron tomb pyramid to face Trazyn.Gunnar Redhammer - The skjalds say of Gunnar Redhammer that the fiery heart of a Blood Claw still beats in his breast. Certainly this massive, feral warrior has a temper that would cause an ice troll to quail, and is never shy about setting it loose. Though he must, on occasion, be restrained by his cooler-headed comrades, in battle Redhammer lives up to his name. Gunnar carves a red path of ruin through his enemies with his Thunder Hammer's every meteoric swing. Choose armies. All units in the Champions of Fenris player’s army must have the Space Wolves Faction. He must include Logan Grimnar in his army to be his Warlord. He must also include the Arjac’s Shieldbrothers Formation in his army. The Champions of Fenris player must also include an Imperial Strongpoint (see Warhammer 40,000: Stronghold Assault) in his army to represent the abandoned defences on the battlefield, though this fortification does not cost any points. Neither player may include any other fortifications in their army. The opponents decided to meet (with weapons and shields down) in Haikaran, a neutral star system. Kysnaros' mistrust of the Space Wolves was a match for Grimnar's mistrust of the Inquisition. The Inquisitor Lord knew that in similar previous situations the Space Wolves had misled and waylaid Imperial servants: he was not going to allow the Space Wolves to surprise him, and he called the containment fleet to Haikaran. The enemy player should first roll to determine his Warlord Trait. The enemy player deploys his army first, placing all of his units anywhere in his deployment zone. The Champions of Fenris player then places a wyrdgate marker anywhere on the battlefield, but does not deploy his army.

The Space Wolves follow Grimnar not just out of duty, but because they idolise him. Few Chapter Masters can be said to be held in such towering esteem as Logan Grimnar. He has an authority and charisma that transcends that of common generals and warlords, and none that have met his gaze can deny that they stand in the presence of a true leader. Grimnar has won the approval of his Space Wolves through his deeds and his words. On the field of battle, the Old Wolf leads by example, always the first to charge into the fray. The Space Wolves are drawn from the warrior tribes of Fenris, a frozen and inhospitable world of vast oceans and slavering predators. In many ways the structure of the Space Wolves Chapter mirrors the tribal origins of its battle-brothers. Logan Grimnar is seen not just as a military commander but also as a great clan leader or longship captain -- positions of revered power on the world of Fenris. Runstun Wolfbrother - Few of Logan Grimnar's Wolf Guard have been promoted from the Wolf Scouts. Runstun is even more unusual as the only known survivor of the lost Strike Force Iceclaw. Choose armies. All units in the Champions of Fenris player’s army must have the Space Wolves Faction. He must include Logan Grimnar in his army to be his Warlord. All units in the enemy player’s army must have the Chaos Space Marines Faction. He must include Fabius Bile in his army to be his Warlord.In this time the planet is remade anew, its Human tribes setting off in their longboats to find new homes so that they might survive for another Fenrisian year. From this harsh and brutal environment the Space Wolves recruit their battle-brothers. At the end of the game, each Objective Marker is worth 3 Victory Points to the player that controls it. At the Fang, a warrior named Ulrik would remain close to Logan and observe his growth and constantly test him. The first hints of this greatness came during the Trial of Morkai, when Logan slew the ice troll Frostblood, a dread beast that had killed dozens of the Chapter’s recruits. In a cave filled with the remains of Fenrisian warriors, Logan jammed a broken bone into Frostblood’s eye, howling his rage into the beast’s face even as its fangs savaged his arm. [3] For their part the Space Wolves, following Grimnar's commands, were engaged in an increasingly successful cat-and-mouse game with the Inquisitorial containment forces. Notwithstanding their losses to the containment fleet, they managed to spirit away several Armageddon transports, safely dispersing their Human cargoes in a variety of far-flung star systems. The shadow of Russ follows this one, like none I have seen before. His will be the fate of the Chapter, each woven with the other."

The fact that the Old Wolf is so ready to meet his detractors on the field of battle is undeniably one of the reasons why these allegations are not taken further -- the senior adepts of the Administratum know from experience that it is better to have the Space Wolves as allies than as enemies. Nevertheless, no matter how unorthodox his methods, none can deny that Logan Grimnar is one of the most successful of all Humanity's commanders, a true champion of the Imperium and an inspiration to mortals and Adeptus Astartes alike. The first indication that there were going to be problems with the Inquisition's post-war plans was revealed solar months before the end of the war, in the first meeting of Logan Grimnar with the newly arrived Inquisitorial task force. Although he knew that the Inquisition would have to suppress the truth of the war after it was over, Grimnar made clear that he did not wish it to carry out the usual suppression campaign. In practical terms, it made sense to the Inquisition to contain the situation on the planet itself, as this would affect a relatively small number of Imperial citizens compared to the damage control that would have to take place if any escaped the planet to spread Chaos corruption elsewhere. The Armageddon Containment was the result of a majority vote by a conclave of the Inquisitors on duty at the planet, and would entail several directives, including the sterilisation (to prevent Chaos mutations from being passed on) and quarantine of the entire surviving civilian population of Armageddon in Adeptus Arbites work-camps scattered across the galaxy.Like his fellow Space Marines, Grimnar is a fearsome warrior with great martial pride. He has led his Great Company, the Champions of Fenris, against many enemies of the Imperium and has shown a renowned thirst for battle, which some say, even rivals that of Leman Russ. Logan, or the "Old Wolf" as he is known by his brethren, is an extremely powerful warrior who will always fight to the end in pursuit of what he believes in; both in the name of the Emperor and for the lives of his beloved Space Wolves. At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. At the end of the game, the Wolf Brother’s Stasis Capsule (see Mission Special Rules, below) is worth 3 Victory Points to the player that controls it.

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