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Monopoly Gamer Sonic The Hedgehog Edition Board Game for Kids Ages 8 & Up; Sonic Video Gamer Themed Board Game

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Digi-Log Conversation Sonic Adventure O.S.T. Side-A". sonic.sega.jp (in Japanese). Sega. Archived from the original on June 16, 2016. Nutter, Lee (July 1997). "A Blast from the Past!". Sega Saturn Magazine. No.21. EMAP. p.39. ISSN 1360-9424.

Sheffield, Brandon (June 16, 2008). "Staying in Tune: Richard Jacques On Game Music's Past, Present, And Future". Gamasutra. Archived from the original on December 30, 2019.Reynolds, Ollie (September 20, 2023). "Sonic Superstars Animation Features Fang The Hunter And Newcomer Trip". Nintendo Life . Retrieved September 20, 2023. Retro Gamer staff (2013). "Sonic Boom: The Success Story of Sonic the Hedgehog". Retro Gamer – The Mega Drive Book. Imagine Publishing. p.31. ISSN 1742-3155. Romano, Sal (August 26, 2021). "Sonic Colors: Rise of the Wisps Part 2 now available". Gematsu . Retrieved October 1, 2023. Frank, Allegra (February 1, 2018). "When Sonic joined Super Smash Bros. Brawl, the internet exploded". Polygon. Archived from the original on February 1, 2018. Bonthuys, Darryn (December 7, 2022). "Review Roundup For Sonic Frontiers". GameSpot . Retrieved December 7, 2022.

Makuch, Eddie (July 27, 2010). "Mario & Sonic at the London Olympic Games playing November 15". GameSpot. Archived from the original on November 21, 2012. Fahey, Mike (November 15, 2016). "Ten Years Ago Sonic The Hedgehog Was at Its Worst". Kotaku Australia. Archived from the original on November 17, 2016. Sonic the Hedgehog enter Book of World Records". Archie Comics. July 7, 2008. Archived from the original on September 12, 2008.a b Parkin, Simon (October 18, 2013). "Sonic Lost World – Wii-U review". The Guardian. Archived from the original on March 3, 2020. Bozon, Mark (February 28, 2007). "Sonic the Hedgehog – The Complete Series". IGN. Archived from the original on October 31, 2020. Theriault, Donald (March 29, 2019). "Sega Announces Pair Of 2020 Olympic Games". Nintendo World Report. Archived from the original on March 30, 2019. a b Parish, Jeremy (November 5, 2017). "Sonic Forces review". Polygon. Archived from the original on November 12, 2019.

Fahey, Mike (December 9, 2021). "Sega Reveals Sonic Frontiers, The First Open-World Sonic Game". Kotaku . Retrieved December 9, 2021. a b Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega". IGN. Archived from the original on February 5, 2014. a b Wales, Matt (February 5, 2018). "Evidence of new Sonic Racing game mounts". Eurogamer. Archived from the original on June 12, 2018. Sonic The Hedgehog". Review. Computer and Video Games. No.117. August 1991. pp.16–19. ISSN 0261-3697.Run fast with Sonic the Hedgehog in this exciting endless running game from SEGA! Use Sonic’s super speed & running powers to race and run faster! Unleash Sonic’s incredible speed and racing capabilities as you race and run through epic courses in this fun endless runner game. a b Russell, Bradley (February 14, 2020). "Sonic movie Easter eggs: every cameo and reference to the games". GamesRadar+. Archived from the original on February 16, 2020.

Sega president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware. [1] An internal contest was held to determine a flagship game, [3] [4] with a focus on the American audience. [5] Among the teams working on proposals were artist Naoto Ohshima and programmer Yuji Naka. [6] :20–33,96–101 The gameplay of Sonic the Hedgehog (1991) originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube. [7] Sega management accepted the duo's project and they were joined by designer Hirokazu Yasuhara. [6] :20–33,96–101 [8] The original Sonic the Hedgehog was released on June 23, 1991, for the Sega Genesis, [9] boosting Genesis sales dramatically. a b Towell, Justin (October 31, 2011). "Sonic Generations review". GamesRadar+. Archived from the original on February 10, 2017. Frank, Allegra (April 26, 2017). "Sonic fans are getting a little tired of Green Hill Zone". Polygon. Archived from the original on May 19, 2017.

Stuart, Keith (2014). "Interview with Kazuyuki Hoshino, Art Director". Sega Mega Drive/Genesis: Collected Works. Read-Only Memory. pp.289–290. ISBN 978-0957576810. I remember playing the GBA version on my DS when I was a kid and I liked it a lot. The thing that annoys me is the endless amount of ads that you have to pay to get rid of. But don’t let that discourage you from getting this game. It is still great. The thing that I wish that could happen is that Super Sonic is available. Also, why is Labyrinth Zone on this remake? I get that they were trying to make it faithful to the original which brings me to my next question, why does Labyrinth Zone even exist. But I digress. It is a great game and I am giving it 5 stars out of 5. S. Good, Owen (February 21, 2018). "Sonic, Pac-Man cross over to each other's mobile apps". Polygon. Archived from the original on December 4, 2019.

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