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Days of Wonder | Ticket to Ride London Board Game | Ages 8+ | For 2 to 4 players | Average Playtime 10-15 Minutes

£9.995£19.99Clearance
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About this deal

If you are likely to forget to immediately score some of the routes you claim, we recommend designating a player as the scorekeeper; have him move all the Score Markers throughout the entire game, or at least prompt the other players to do so when they forget. Exception: The Southampton - New York route is a special route that can be claimed at any time and without any Technology.

Allows you to claim 4, 5, and 6 space routes. The Mechanical Stoker is still needed to claim 3 space routes. Capturing the essence of 1920s Berlin with its evocative artwork and historical accuracy, we stumble upon sights from the iconic Brandenburg Gate to the bustling streets of Potsdamer Platz.

Gameplay

I have had many fun evenings playing with just one other person, but the element of running out of routes is lessened considerably. For me the sweet spot is three to five players. There are better two-player games out there, including other versions of this game specifically designed for lower player counts, such as the Nordic edition. The game’s components are high-quality and visually appealing. The board is beautifully designed, and the train cards are easy to read and distinguish from each other. The game also includes miniature train pieces that are used to mark claimed routes, adding a tactile element to the gameplay. Again, the artwork on the cards is of a good standard. But when playing this game you will have to use the train cards from the original game and not the ones in the box.

Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. There are 30 destination cards in the game. Shuffle these and deal three to each player. All cards should be kept secret so other players don’t know where you’re heading. When one player gets down to two or fewer trains left at the end of their turn, each player, including that player, gets one final turn. The game then ends and it is time to see who has won! On the UK side of the board, technology plays its part. You start out as a small train tycoon in England. At first, you can only build routes that are one- or two-trains in length. But if you spend the wild train cards, you then ‘upgrade’ your tech! Then you can build longer routes. Then you can start extending your network into Wales, Scotland and Ireland. There’s even bonus cards up for grabs, with other means to score points! on at least one of the spaces making the route. To claim a Ferry Route, a player must play a Locomotive card for each Locomotive symbol on the route, and the usual set of cards of the proper color for the remaining spaces of that Ferry Route.

Ferries

This original version, featuring an American map, was first released in 2004. Many additional maps and versions have been created subsequently and I’m sure you’ll read about some of those in the future! But for now step on board as the Board Game Review express is about to depart the station… full steam ahead… Gameplay Some routes between two cities benefit from two train lines, however, these only come into play when there are three to five players. When there are just two players these double routes are not in play, and you will need to find another way around. Meanwhile, on the reverse, Pennsylvania is of a close-up map of the US state. Here, shares are the addition that give it a unique twist. Every time you complete a route, you then get to claim a share in one of the companies stated next to said route. This adds a different kind of incentive into the mixer. The biggest shareholder in companies earns points at the end, too! Days of Wonder takes its name from the childhood fascination many feel when they first play games. In 2004 it became the youngest publisher ever to win the Spiel des Jahres, just 2 years after it was founded. When taking extra destination cards you also need to consider where you are in the game. If you or one of your opponents are getting down to your last few trains then it might not be worth you taking extra destination cards, because the game will likely end in the next couple of turns. So timing is important with taking destination cards. Destination cards are kept secret until the end of the game and there is no limit to how many destination cards you can draw – just remember that you get points deducted for any that are unfinished! Game End

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