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Games Workshop Warhammer 40k - Tyranids Haruspex

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Rich: I’ve always been a massive fan of the Lictor – I love the idea of an unknowable alien assassin, huge and powerful, and yet silently stalking and all but invisible to onlookers. With the introduction of Von Ryan’s Leapers , the new Lictor model, Deathleaper’s new miniature , and the Neurolictor, I feel like this Codex is a major celebration of the assassin archetype, and I am entirely here for that. Soon I’ll be forced to create a purely Lictor-themed army. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Reivers: vertical movility and deep strike. A maxed squad costs close to the same as a Haruspex and have an almost decent antichaff power.

Court of the archon are inexpensive, tiny models. They can have a purpouse camping on safe objectives, ot of LoS, for just 10-15 points each.Frenzied Death Throes – When this model is reduced to 0 wounds, on a 6+, it causes 3 mortal wounds to every unit within 3 of it before it is removed. Warhammer Community: Thanks for giving us a peek behind the curtain. We’re just on the cusp of Codex: Tyranids releasing – is there anything significant that you feel makes it stand out against the Codexes that have come before? Andy: For me, it’s all about those new Biovore and Pyrovore models . The old ones were classics, but the complete aesthetic design refresh really pushes them to the forefront for me and makes them look every bit as ghastly, alien and menacing as they deserve to. Of course, it’s also hard to ignore the scuttling tentacle-mawed horror of the Psychophage – that thing’s a real terror, and leans far into the insectile nastiness that makes the Tyranids such a cool and engaging faction.

Andy: Well, they say you are what you eat. So if it’s any consolation to the rest of the galaxy, they’ll all get to make valuable contributions to the Tyranids’ all-consuming invasions given time… Mutilators and Possessed: apply almost the same to ogryns, a bit worst. Really close in that worst ten. Andy: Then of course there’s the wealth of new units and – the bit I’m most excited about from a gaming point of view – a treasure trove of Tyranid Crusade content. It charges hobbyists with consuming worlds and recycling their opponents’ armies into raw biomass, enhancing their gaming experiences with yet more warrior organisms to add to their swarm.Two Stalkers, firing together, won’t kill a Haruspex over the entire course of a game even if they don’t ever shoot at anything else. It’s one of the worst points-per-firepower you can get. Hive Fleet can matter here. As this bug needs to get into the fray, Kraken is an obvious choice for that sweet first turn advance for positioning, especially if you throw on Onslaught to let the Haruspex charge afterwards. You can certainly do a Kraken- Swarmlord Haruspex missile for a first turn charge, and thanks to Opportunistic Advance, still have good odds for a first turn Genestealer charge as well. Leviathan isn’t a bad choice as an extra 6+ Feel No Pain on a T8 13 wound model starts to matter, especially one without an invulnerable save, but you need a synapse babysitter. Jormungandr isn’t bad either for the 2+ save against shooting, but as the Haruspex is a melee monster, you do want to advance, but it does help soften the alpha strike if you go second. Gorgon helps with the reroll 1s to wound, and Behemoth isn’t bad for the reroll charges (and this bug wants to charge). As the Haruspex is a monster, Hydra is not really meaningful, and Kronos doesn’t add anything either although the Haruspex is a big monster that wants to run up the board, that is a lot of reach for The Deepest Shadow. The Land Raider ceases functioning the moment a single Guardsman gives it a high five. And remember, it’s supposed to be a vehicle that _gets in close to deliver troops to the enemy_. While I agree that every model in that list needs changes to be decent, I don’t think all of them are worst than the Haruspex, and a few are a lot better than him.

Excitement for the new Codex: Tyranids is at fever pitch, and there’s still so much to see inside. We only just finished a look at the new Detachments yesterday , and we haven’t even brushed against the new miniatures , new Crusade rules, and new lore. Not great, but perhaps workable in a competitive environment if you are building an outside the box list. I love the model, and I’ve never felt bad having one, and really, that is what matters. Thanks as always for reading, and as the year ends, as always, be prepared for the Hive Mind’s arrival. WarCom: The Tyranids are the big headline threat in the new edition of Warhammer 40,000 – did this prominence inform any of the decisions you made when writing the Codex? The Army’s rule is to allow Harvester units near objectives the ability to heal Tyranid units nearby. This seems pretty good, as each of the monsters is hard to chew through. Regaining d3 wounds per turn seems like a powerful way to mess up the enemy’s damage math. If you can’t remove a tyranid big bug right away, it becomes a nightmare as it gains some wounds, creates a unit that needs more shooting to chip away, and then eats something that gets too close by. WarCom: What were some aspects of Tyranid warfare that you most wanted to highlight when designing the new Detachments?

Rich: The new Codex contains the most diverse set of ways to collect and play a Tyranid army that have ever been presented, while simultaneously containing some of the most streamlined and user-friendly rules ever designed for the faction. Now, you could listen to us talk about it until we’re blue in the face, but there’s no beating insider knowledge. That’s why we spoke to Rich and Andy from the Warhammer Studio about the new Codex, and what it was like to work on such a momentous project.

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