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Hex Twisting: Counter-Magick Spells for the Irritated Witch

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In Service to the UnknownA witch's patron is a mysterious entity, rarely known or understood even by the witch in that patron's service. The nature of the relationship between a witch and their patron can serve as details for character development and storytelling. When playing a witch, work with your GM to determine the nature of your patron and how much of that nature you know, both as a player and a character. There are countless ways to handle a witch's patron; the following are just a few approaches you might take. Ancient stories tell that the evil eye and the hexes originated in ancient Egypt, and several archaeologists found documentation of it in the papyri and in the initiatory writings of magic. Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions

A witch casts arcane spells drawn from the witch spell list. A witch must choose and prepare her spells ahead of time. Grippli ( Blood of the Beast pg. 8): Add 1/3 to the saving throw DC to resist the poison of the witch’s familiar.Tiefling ( Advanced Race Guide pg. 170): The witch’s familiar gains resistance 1 against cold, electricity, or fire. Each time the witch selects this reward, increase the familiar’s resistance to one of these energy types by 1 (maximum 5 for any one type). If the witch ever replaces her familiar, the new familiar has these resistances. Metamagic: Actions with the metamagic trait tweak the properties of your spells. These actions usually come from metamagic feats. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself. Roleplaying the Witch During Combat Encounters...You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items. Merfolk ( Blood of the Sea pg. 13): Add 1 to the witch’s caster level for one of her patron spells (to a maximum of +3 caster level to any one spell). But then reality starts to set in while you are reading this book. These characters are bat-shit crazy. They are mean as snakes. You have one father that is a main character who pretty much admits he has a favorite son...and it's not the gay one. You have women constantly put down..one was made fun of the whole entire book because she was fat. Another had an abnormally high forehead that the author couldn't shut up about. At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar. The patron themes can be found here.

This can cause feelings of anguish, physical ailments for no apparent reason, and sometimes even strange noises, generated by falling objects. This phenomenon can be done simply by extracting any part of the house (plaster, piece of carpet, floor, etc.) and using it as an object to be hexed. Conclusion Magical Fortitude Level 5Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert. A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are—certain combinations of themes and lessons suggest particular patrons or agendas—but patrons empower witches for their own secretive reasons, which they rarely reveal in full. This hex has a range of 30 feet. The hexed creature receives a Will save to negate the effect. If this save is failed, the creature becomes fatigued the first round of the hex. On the second round of the hex, the creature becomes exhausted. On the third round, the creature dies unless it succeeds at a Fort save. Creatures that fail the first save but succeed at the second remain exhausted and take 4d6 points of damage + 1 point of damage per level of the witch. Slaying the witch that hexed the creature ends the effect, but any fatigue or exhaustion remains. Whether or not the saves are successful, a creature cannot be the target of this hex again for 1 day. Picturesque as can be, an outsider would have a hard time imagining the horror the town's citizens endure on a daily basis.

In Service to the Unknown

Generally, a hex is either seasonal (or for a set duration of time) or stops working when the target learns their lesson. Hexes are often useful when someone continues to do wrong and you need them to change. Jinxes are small, relatively harmless spells. When you cast a jinx, tt will cause your target minor annoyances that are temporary. Seek out new sources of magic, like scrolls and spellbooks, to supplement the spells your patron provides.

Starting Wealth: 3d6 x 10 gp (average 105 gp). Class SkillsThe Witch's class skills are Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).The importance of timing in the hex, including specific moon phases, planetary alignments, or auspicious dates. There are many ways to perform a hex, and each situation may require something different. Hexes can be performed by using tools containing negative energy or symbolize certain components of your intentions for the target. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Also note that many colored items are also links to the Paizo SRD.

The importance of considering the intent and potential harm caused by the hex before performing it. it’s not a perfect book - again, the characters are just there to move the plot along, there’s a sexual assault in the jail that seems unlikely and gratuitous, and it doesn’t quite commit to exploring all the doors of its own reveal, but it’s winky-clever and surprising and it just explodes into smalltown mass-panic chaos at the end like stephen king writing salem directed by michael bay. A curse can be placed on a person, family, place, etc. Curses really are the worst of the worst and should be saved for dire situations. Wonder about the nature of your patron and the source of your magic, worrying you'll turn on them or that you unknowingly serve to a foul power. Haunting stories have been done numerous times, but this one did offer up something new in my opinion.You can expect private sessions, customized spells that I'll create just for you, and free consultations before and after spell casting.You can also read hundreds of different testimonials that you can find at each spell. When some of the teenagers become frustrated with living under such strict regulations, they start acting out towards the ghost. Their cruel actions ultimately cause all hell to break loose.

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