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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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There are a lot of artefacts to get through here as they’re more split up by keyword, so these are just a selection of the more interesting ones.

The different clans of the Gloomspite Gitz worship a terrifying celestial body known as the Bad Moon. This revolting orb veers haphazardly through the heavens above the Mortal Realms, shedding its evil light and leering maniacally at the terrified mortals below. That’s not their only Allegiance Ability. While Deff Grotz is defensive against magic, this is your offense. With this ability, Skitterstrand (Which is only one unit, unfortunately) can reroll all hits against Priests and Wizards. Incredibly niche, but Skitterstrands can deep strike, allowing you to time their appearance just right to find an opening in your opponent’s army to hit their spellcaster. Command Ability: Masters of Feigned Flight I do like this a little more than Jaws of Mork. Not for anything special about what the Glogg’s Megamob does, but Gloomspite Gitz needs more subfactions, and this is a very different playstyle from what they normally get. While traditional Gloomspite lists favor hordes of Gitz attempting to overwhelm their foes this gives more weight to a handful of big strong models. None of the features are particularly unique or clever, they’re pretty bog standard abilities like generate command abilities or a 5+ feel no pain relic. What it does do is encourage this unique playstyle by giving it much needed boons that support the strength of the troggoths.There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Artefacts If that doesn’t sound like your cup of fungus brew, we have a guide to the other Age of Sigmar armies to help you decide on a more suitable faction. You can reroll the roll used to determine a SQUIG unit’s movement speed. One of the “fun” mechanics of running Squig units is the 3D6″ movement, which fluctuates on bigger squigs as they lose wounds. This gives you an out if you just make a bad roll. As per the rules, when rerolling a roll you do have to reroll them all so if you got two 6s and a 1, just keep it. Command Ability: ‘Get Some Loonshine on ’em!’ Not much, honestly. Assuming they remain valid, which Games Workshop has been pretty dicey over in the past few months, there isn’t quite enough here to work with. Without mincing words, Gloomspite Gitz have one the worst win records in the competitive circuit, sometimes even being beat out by Grand Alliance lists. The reasons for this are many but to sum it up in a few short words, they have subpar stats that heavily impact their survivability (especially their atrocious bravery) and don’t quite get to field the numbers to overcome this.

There are a mountain of warscrolls here, so this isn’t an exhaustive list of everything in the book and everything that’s changed. Heroes The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10” move – this is a nice change for all of the big spiders. The warscroll spell here got a little bit worse as it’s +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. BattlelineRegardless it’s still nice for them to see some sort of subfaction when they previously didn’t get one and it couldn’t hurt to give them a few more for good measure. They really need the help. Shootas and Stabbas return and both are improved on their baseline warscroll. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. Stabbas have their shield baked in for a base 5+ save and have lost their wound bonus in exchange for a really exciting ability to contest objectives from 9” away instead of 6”. Your mandatory command trait for a Grimscuttle Webspinner Shaman. Once per game, during the combat phase you can activate this trait to give all Spiderfang units (on the entire field!) the Light of the Bad Moon, even if it’s disappeared from the game. This is only your guys, to be clear, and the relevant buffs for a Spiderfang list are:

At the beginning of setup, every unit within the battalion can move 6″. For a Super Battalion this is actually pretty attainable. It’s a grab bag of different Squig units and there’s enough optional units to skip that you can really make something of this. At only 90 points after paying for the units you probably were taking anyway, you could very easily build a list around this. In fact, let’s do that! List Building This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous Regeneration Da Bad Moon gives us another blessing yet again! Not two months after the last Tome Celestial, we get another one, and for Gloomspite Gitz again! Last time it was The Jaws of Mork aimed at the popular mascot of the Gloomspites, the Squigs. This time, the other, less appreciated mascot, the Troggoths get to shine. These sentient mushrooms are beasts of destruction, focused only on eating and napping and then whatever it takes to get one of those two things. With the newest White Dwarf you can field your own squad of them for a decidedly different type of playstyle from the normal gitz lists.This week we have a bit of a treat for Gloomspite Gitz players in the August issue of White Dwarf. An actual subfaction was introduced for this oft-neglected army: The Jaws of Mork. This faction is aimed at people who really loves squigs. Do you like squigs? I sure do, so if that sounds like a good time then keep reading for possibly your best opportunity for a squig focused list. The Lore For veteran players, going from being a surprisingly magically powerful army to a fairly mediocre one will sting. But that old army was the worst in the game for most of its lifespan. In trade, just about everything got better on a base warscroll level, the keywords are easier to work with and the core moon mechanic will be better to play with.

Spiderfang Grots worship gargantuan arachnids and can harness spiders of ever more terrifying size to ride to war. Their Spider Riders are swift cavalry, able to scuttle up and over terrain, and their potent venoms cause mortal wounds on to-hit rolls of six. For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty , giving the faction its sole ability to monster mash if you’re that way inclined. No longer relegated to being the worst big spider but it’s battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Behemoth Grots make up the bulk of most Gloomspite Gitz forces. Shootas and Stabbas are weak and cowardly but they’re also incredibly numerous. Hidden in their ranks are deadly and suicidal Loonsmasha Fanatics, mushroom-maddened grots whirling lethal balls and chains with devastating force.

Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide The Gloomspite Gitz build effigies to the Bad Moon wherever they make war, and you can represent this on the battlefield using the Bad Moon Loonshrine faction terrain piece. Every turn, Troggoths can attempt to regenerate D3 wounds on a 4+. This adds +1 to the roll, making it a 3+. This makes for reliable healing which will make the fairly tanky Troggoths far more frustrating. Command Ability: Oblivious to Sorcery

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