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Elf Creek Games Merchants of The Dark Road - Standard Version

£13.495£26.99Clearance
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Eddig 4-5 alkalmunk van benne, ebből 1 3 fővel (az volt a tanuló játék TJÜ-n Kánai Zoliéknál), a többi 2 fővel, ami tudom, hogy nem sok, sőt, de úgy gondolom, hogy ennél sokkal több játék után is lesz benne bőven benne taktai és stratégiai lehetőség, hogy éppen milyen utat kövessek a győzelem érdekében.

The game plays over 13 turns which are represented by dice, you pre roll these and place them onto your wagon and then “bump” one up through 1 of 3 bonus slots which will then indicate how many spaces you can move around the city. Once the cached dice are used 1 is removed and the remaining ones are rolled until no more dice remain. The other side of your wagon board holds the other items that you acquire on your travels, and these are arranged in an isle of cat’s style grid. Once you’ve decided on a route and a town you’re going to visit, you’ll need to let the rest of the table know. As they now have the option to take part in your caravan. Depending on the route you choose, these moochers may have first dibs on the rewards of the journey. They also get to deliver to a town nearby your destination. The merchant who activated the travel action will state an area from 6 locations, then invite all other players to join you. If you have heroes or commissions that match that area, then you can join them. It gives you the chance to score without using your turn, so some forward thinking and pre-planning can really pay off.

So where are we with Star Citizen? The whole story as of Q2 2023

Tiszta sor, nem mindenki vevő erre a témára, nekem abszolút bejön és át is adja a játék. BGG komplexitásra pedig annyi, hogy ez szerintem tipikusan az a játék, ahol a mechanikák nem bonyolultak, viszont van mélysége a játéknak mert elég sok a változó amit a játék során figyelembe kell venni. While everyone’s prestige score is public throughout the game, money is secret until the end of game scoring. The game comes with some thin cardboard player shield to hide your money behind. Unfortunately, cardboard coins and small player shields aren’t a great way to keep your money secret. I don’t know if the metal coins are worth it financially, but I would think the metal coins (with the different shape, weight, and textures) hidden in a closable pouch would certainly be a better experience (as you could more easily hide funds while still being able to figure out how much you have without looking).

Leading a caravan to the outlying towns will result in gaining additional rewards – but not all rewards are equal. While most wagons can only have one upgrade, one of the upgrades allows you to generate more coins or generate prestige when using slot three on your wagon. If you get this early, you could potentially generate 11 prestige (and potentially increase your end game score significantly) from the upgrade alone. Meanwhile, there’s an upgrade that allows you to not have to spend lanterns to roll a die when searching the ruins from Yurg’s Expedition… which is fairly niche: it’s only available if you are at one space and only if you don’t want to lead a caravan to an outlying town. Szebb az alkatrészek (lámpásjelölő, kvarc kristály, fém lópatkó) kidolgozottsága, insertet és négy különböző játékos táblát és különböző, egyedi játékosjelölőt kapnak a játékosok. Azt hiszem ezek a legfontosabbak. a Merchants of the Dark Road játékról csak áradozni tudok. Örülök, hogy itt többnyire pozitív vélemények vannak, mert BGG-n azért belefutottam már bőven negatív értékelésekbe is. Persze kinek mi tetszik, és én is mindig azt mondom, hogy nem kell magunkra venni, ha más nem szereti a mi kedvenceinket. Nekem viszont annyira szívem csücske a Merchants of the Dark Road, hogy mindig meg akarom védeni a kritikákkal szemben.Nekem kimondottan tetszik a gyp/pénz gyűjtés illetve értékelés mechanikája, mert így nem elég csak az egyikre ráfeküdni. If you’re the freeloader in this situation it’s a fantastic way to deliver goods without expending turns or resources. But as a leader, it’s painful watching everyone benefit from your hard work. This starts with getting items – done through the store, the die ability, or exploring the ruins. Then, you’ll need to sell these newly acquired items. Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values. The mounts also vary widely in terms of utility, and (unlike starting heroes) you only get and have one mount throughout the entire game. Some have utility only in very narrow circumstances or have limited utility, while others have powerful and frequent game effects. Take Sugarfoot: this horse grants you four extra slots to hold items and can allow you to always move three spaces regardless of what your dice say. Both of these are very useful abilities – particularly always being able to choose to move 3 spaces. (The extra storage space is ridiculously good during the B1 & B2 solo adventures.)

Each turn starts with a choice, and it’s not an easy choice. You have three dice to select from. These dice have different abilities but also determine how far you can move around the board. One die allows you to craft a free item, another gives you a lantern letting you use illuminated dice, and the last one gives you money or allows you to manipulate the market.

The game does have rules for drafting starting heroes and mounts, but that doesn’t really negate the possibility of there being good and not good options available to players. The first player to choose could still end up with a flat out better setup than the last player to choose. I’m not against asymmetrical powers. I, in fact, love asymmetrical powers in games. However, the gap here between starting heroes and mounts seems fairly large, and the game doesn’t have the strong reliance on player conflict (player “self balancing”) many games with high asymmetry tend to rely on. Fedezd fel a fővárost, amely a legtöbb akciód helyszínéül fog szolgálni, egy kör alapú (rondel) akciórendszer használatával. Gyűjts és alkoss tárgyakat, amelyeket a karavánodhoz adhatsz, vagy eladhatod ezeket a tárgyakat a helyi hősöknek és felbérelheted őket, hogy veled utazzanak. Manipuláld a tárgyak piaci árát, látogasd meg a zugárusokat, vagy ereszkedj le egy közeli kazamatába mágikus tárgyakért, hogy még több pénzt és hírhedtséget szerezz magadnak.

Even with all these efficiencies, you must constantly weigh up when to deliver to the outskirts. There are significant rewards for delivering, meaning you shouldn’t delay until you have the perfect caravan. But going without a full caravan might mean you miss out on points in the long run. Similar, but worse, when it came to unnecessarily lengthening playtime and turning the game into a slog, were players who didn’t think through what they wanted to do until it was actually their turn. While the nested weave of interconnection between the actions and movement that will result from you making a simple selection of a die is awesome, you really need players who are going to think through all of that on other people’s turns. I’ve had what should have been snappy 1-2 hour games turn into all night affairs because certain players would only think through their possible actions on their turns. I didn’t even bother to try playing this game with anyone I know who are normally inclined to suffer analysis paralysis – and I wouldn’t suggest this game to anyone who is inclined to have analysis paralysis, or has such a person in their core game group.Minap néztem a prototípusról egy playthrough videót és nagyon érdekesek a mechanikák és valami gyönyörű az egész játék. Van benne kis lapkalerakós-tetrisezős rész, A-ból B-be szállítós és rondel mechanika is. Tematikában is elég erős, mert a kereskedő aspektus is elég jól átjön, avagy vegyél olcsón adj el drágábban. Akartam volna még többet írni a játékról, de akkor 3 komment se lett volna elég. Nekem nagyon fontos, ha nem a legfontosabb, hogy egy játék szép legyen. A komponensek jó minőségűek, különlegesek legyenek, tetszenek az illusztációk, a színek. Nekem sajnos csak ezek ütik meg az ingerküszöböt. Biztos, hogy ezzel a kisebbséghez tartozom, de én kifejezetten az ilyen játékokat keresem, ezért is fókuszált erre a kommentem. Biztos van más is, akinek ez szempont. Szerintem ilyen szempontból tökéletes választás a MotDR. szerintem ez egy tematikus, és nagyon hangulatos játék. Ha valakinek szempont a játék kinézete, szerintem ebben nem fog csalódni.

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