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Pathfinder Adventure: Troubles in Otari (P2)

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Troubles in Otari is a deluxe adventure for 4th-level characters written by Jason Keeley, Lyz Liddell, and Ron Lundeen.

Each of our two Heroes that have recently received giant rat bites seem to fight off any ill effects! As such, I would guess Otari will be like Etran's Folly or Kassen or, for that matter, Sandpoint or Falcon's Hollow the first time we met them: a town no one's ever heard of before where an adventure is now being set. I don't believe Paizo requires you to own Burnt Offerings or Hollow's Last Hope to run any of the later adventures set in the same towns; they've reprinted the information you need for the module. This FoundryVTT module is compilation of maps for the Pathfinder Second Edition TROUBLES IN OTARI adventures. It includes maps made by myself for my own game - but shared with everyone in the hope that you will find it useful.Looking into it there are two continuation adventures for the beginner box. "Troubles in Otari" and "The Abomination Vaults AP." TiO seems to be more along the lines of what I'm looking for when it comes to a deeper sample of the system but I've heard really good things about AV and wouldn't be against allowing for a far longer continuation if it became desired. And so, it has come to pass that a beautiful young elven woman of 18 is being lectured by her parents. Her parents, both past their second century, had hoped she would be as sensible as they always have been (or at least, as sensible as they’d been for the last 180 years). They’ve long repressed their memories of their own fiery passionate youth, and now they find themselves repressing someone else’s youth. Relieved the topic was changing to the 'tree-fort,' as Tannakin moved towards the two ropes, Leo got up and followed her. Naturally curious about machines of all sorts, he watched as she raised the trapdoor and lowered the box of food. Nodding as she explained the need to keep it way from the local wildlife. Accepting a handful of raisins from Tannakin he returned to his chair while Ambrose partook of the water and sausage. Smiling as she asked about the accommodations in the tree house, he was impressed with the two elves generosity, responding in Elvish as he waived his hand gesturing towards the tree house. Elvish response is again printed below :) With a fancy flourish of a short sword, a broken piece of pottery, a ray as frosty as my 7th grade math teacher; Sansaárë, Leo and Ness eliminate 2 of the 3 remaining giant rats!

Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook, these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home! My goodness! Such brave young heroes! Yes, of course, if it is just a stray then by all means save it. When Leo spoke of his preferred tongue, Ness nodded in understanding. "In my woodland home and with Verdi, I speak the Sylvan tongue. With the girls and the locals, I revert to the Common tongue and with my kin I speak Dwarven. You've a better ear for languages than I."The other cord is a much longer coil. As she unloops it from its holder, she braces against a moderate weight and starts playing out the rope. Having danced through the storm of the night, the young couple withstands the storm of the day. They know in their hearts that someday, Eliel will be young and beautiful when Gregg is old and decrepit. But a year at age 20 is as long for an elf as for a human, and they won’t wait for wisdom. The seeds of a beautiful tragedy are sown in fields of springlike joy and happiness. All maps are designed for for FoundryVTT - with walls, doors and windows set up. If you find a mistake, let me know. At Crook’s Nook, a brine shark elemental leaps right into the tavern from one of the trapdoors. The heroes are on hand to defeat it, earning the gratitude of the Osprey Club. The thieves decide to thank the heroes by committing minor crimes against the heroes’ rivals (or anyone they perceive to be the heroes’ rivals) and give the heroes the “credit.” These gestures undoubtedly land the heroes in trouble with Lardus Longsaddle, and the heroes must clear up the confusion. Now, the DM had a big error after this, completely forgetting chapter 2, so we went straight to chapter 3 at lvl 3. The kobolds dealt a bit of damage before we killed one and convinced the rest to scram. The owlbears beat on the rogue a ton, downing him once, while I managed to only land a single hit the whole fight using my flurry of blows. Our sorcerer was the MVP with constant acid arrows.

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