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CoolMiniOrNot | Marvel Zombies: Core Box | Miniatures Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time

£64.995£129.99Clearance
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Bystanders make up about 20% of the miniatures in the box and in honesty, I would rather have had half the number of additional heroes (on both sides of the fight.) Bystanders are fairly static, moving only at the end of each round and simply fleeing towards the nearest hero. This could easily have been represented by a cardboard token, but if nothing else it does serve to highlight how keen the designers are to make the importance of bystanders very clear.

Gain zombie trait’ is the closest equivalent to ‘search’ action from previous games. Rather than searching for weapons and equipment, zombie traits give zombie heroes special abilities that can be used to give them an advantage, such as free actions and bonuses to dice rolls. The last step is the end phase. At this point, any game effects stated to happen in the end phase happen here and if any zombie heroes were defeated in the round, the game ends and the mission failed. Final Thoughts Marvel Zombies: X-Men Resistance Is one of the more expensive Zombicide products, yet there is a lot in the box, and there is also the unique possibility of adding that second core box to play a completely different mode with the same components and only minor changes to the rules. This, along with the massive Marvel IP gives Marvel Zombies: X-Men Resistance appeal that other dungeon crawlers (including other entries in the Zombicide series) just can’t match. Next comes a total of 87 miniature game pieces. Broken down into 6 types, including 6 zombified heroes, 6 survivor superheroes, 12 bystanders and 63 S.H.E.I.L.D agents made up of troopers, Specialists and Guards. Including Zombie Hulk and Spider-man, all well-sculpted and a lot of fun to paint, but if painting isn’t your thing, each type of game piece is moulded in a different colour plastic, making it easy to tell who’s who and what’s what on the table. In Marvel Zombies, there are actually two core product lines and two modes of play. The one I am reviewing today carries the “Resistance” moniker in its title, meaning that you’ll be playing a team of heroic characters who are still human. In a parallel release, simply titled Marvel Zombies, the players will actually control a team of undead heroes as they devour their way through countless human soldiers. The content in both boxes can be combined to add more heroes (living or undead) to either mode.The Marvel iteration of ‘ Zombicide‘ is different enough from previous versions to warrant giving it a go for ‘Zombicide’ and represents the Marvel universe well with its lore-friendly rules for both comic book and MCU fans alike. Additionally, there are 140 cards. 116 of which consist of Zombie Hero IDs, zombie traits, spawn, bystander and Superhero cards. The remaining 24 cards aren’t usable in the game on their own and are intended to be used alongside the upcoming Marvel Zombies – X-Men Resistance.

In addition to the abilities added by bystanders, players also have access to heroic traits which can be drawn on any normal turn as an action. A heroic trait is a single use ability that mildly augments the hero – perhaps allowing them to absorb a wound, draw more power or similar. In other Zombicide games, this would normally be the search action – with shotguns and ammo being drawn, rather than superhuman reflexes. The transition is remarkably smooth, and features like this in Marvel Zombies: X-Men Resistance somehow feel completely natural in the existing Zombicide framework. Inspired by the 2005 ‘Marvel Zombies’ comic book series, ‘ Marvel Zombies – A Zombicide Game’ not only puts you into the shoes of Earth’s Mightiest Heroes but also takes a unique spin on the Zombicicde formula by having you play as the ravenous flesh eaters. But being a superpowered zombie isn’t as easy as it sounds. Standing between you and your banquet of famous faces of the Marvel Universe are some of Marvel's most powerful surviving heroes and an army of specially trained S.H.E.I.L.D. agents. Inspired by the 2005 ‘Marvel Zombies’ comic book series, ‘ Marvel Zombies – A Zombicide Game’ not only puts you into the shoes of Earth's Mightiest Heroes but also takes a unique spin on the Zombicicde formula by having you play as the ravenous flesh eaters. Typically, Zombicide has up to six characters working their way through zombie infested streets and buildings, collecting powerful items and dispatching the undead in their hundreds. This series is a classic dungeon crawler, and objectives might include collecting a few things, opening some doors, maybe even escorting someone from to A to B, but no matter what, the focus is on action above all else.The Marvel iteration of ‘ Zombicide’ is different enough from previous versions to warrant giving it a go for ‘Zombicide’ and represents the Marvel universe well with its lore-friendly rules for both comic book and MCU fans alike. But being a superpowered zombie isn’t as easy as it sounds. Standing between you and your banquet of famous faces of the Marvel Universe are some of Marvel’s most powerful surviving heroes and an army of specially trained S.H.E.I.L.D. agents.

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