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Games Workshop - Kill Team: Compendium

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Sybarite............................................................ 112 Pathfinder (Heavy Gunner).......................139 Hybrid Metamorph (Gunner) ...................165

The Icon Bearer adds a lot of value to the team: It can add 1 to its Action Points Limit for the purpose of figuring out who controls an objective only, and its unique action Icon of Purity lets all friendly operatives visible and within Square range of the Icon Bearer turn one roll of 5 into a critical hit whenever it shoots or fights in that same Turning Point. Shooting in Kill Team 2nd Edition has also had a bunch of tweaks which, combined, would seem to make the game much deadlier, taking cover much more important, and those increased wound counts much more appropriate. The Killzone Essentials includes a token set and measuring tools, along with six barricades. Adding this to a copy of the Kill Team Core Book and some dice will give you everything you need to play Kill Team. The rules for those operatives are largely the same as for the Forge World Kill Team stats-wise, but a few new operative types and abilities have been added: Rangers can now be Marksmen (regular Rangers), Diktats (with an ability to give another operative an extra Action Point), Surveyors (with an Omnispex action that makes another friendly operative ignore a list of negative modifiers to shooting against a hostile target), Gunners ( same as the one for the Forge World Kill Team) and Alphas (now with a Control Edict that effectively lets friendly operatives near the Alpha activate two at a time).

The Death Korps of Krieg and Ork Kommandos Kill Teams included in the Octarius box are“complete game-ready forces” with various list-building options. Tactical Marine (Heavy Gunner)................ 18 Tactical Ploys....................................................50 Tactical Ploys....................................................78 The Veteran Guardsmen have many pieces of equipment available, with a couple of highlights being the Hand Axe, which is an extra melee weapon with a high critical damage value, and the Chronometer that lets you reroll your initiative roll. Brimstone Horrors..........................................98 Burna Boy .......................................................126 HIVE HEH Kill TEAM ....................... 152

Sicarian Infiltrators are mostly just like the ones in the Forge World Kill Team, but their Princeps has a new ability that lets it perform one action for one less Action Point (meaning it could be a free action if it was 1 Action Point before) each Turning Point. Player (Gunner)............................................. 119 Tactical Ploys..................................................146You can take 2 in a Fire Team, and while one of them has to be a regular Rubric Marine, the other can be either a Gunner (with either a Warpflamer, which is an armour-piercing Flamer, or a Soulreaper Cannon which is a sort of machine gun), an Icon Bearer which gives nearby Aspiring Sorcerers an extra Psychic Power as well as counting extra for holding objectives, or if you don’t already have a Leader, one can be an Aspiring Sorcerer, the psychic power-wielding Leader operative mentioned above in the Special Features section. Tzaangor (C) (Seek and Destroy/Recon) While not part of the Gallowdark narrative arc, the kill teams from Ashes of Faith are included as a bonus. Why not build a kill team out of your Warhammer 40,000 collection and give these free rules a try? If you like it, a starter set containing two full teams, terrain, and the complete rules is available. Or if you prefer the depths of a space hulk to the barrens of Octarius, you can wait a few short weeks until we release the next big box set – Kill Team: Into the Dark . More dangerous weapons, like the Power Sword above, also get Special Rules like Lethal (which increases chances of a crit), to further bump up their wielder’sodds of winning the battle of dice.

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